Everything you need to know — from basic rules to advanced winning strategies.
Checkers Master uses simple, intuitive controls that work on any device:
Click a piece to select it, then click the destination square to move.
Click and hold a piece, drag it to the desired square, and release.
Tap a piece to select, then tap the target square. Or drag and drop on touchscreens.
Valid moves are highlighted when you select a piece, showing you where you can go.
The goal of Checkers Master is to capture all of your opponent's pieces or block them so they have no legal moves remaining. The player who achieves either condition first wins the game.
Each player starts with 12 pieces placed on the dark squares of the three rows closest to their side of the board. The board is an 8×8 grid with alternating light and dark squares — pieces only move on the dark squares.
The game board is set up as follows:
If both players are down to a small number of pieces (usually kings) and neither can force a win, the game is declared a draw. This typically occurs in king vs. king endgame scenarios.
Regular pieces can only move and capture forward (diagonally toward the opponent's side). Only Kings — pieces that have been promoted by reaching the back row — can move and capture backward.
Checkers Master does not enforce a strict time limit per move. Take your time to think through your strategy. This is a game of patience and planning!
Once a move is confirmed (piece released on the destination square), it cannot be undone. This is consistent with real checkers rules. Think carefully before committing to a move!